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Projects

A selection of product, AI, and systems work that shows technical range, engineering judgment, and end-to-end ownership.

01
Simplinvo - Invoicing App

Simplinvo - Invoicing App

Full-stack invoicing app built around real business workflows, covering customer-facing UI, billing flows, data handling, and backend logic in one product.

TypeScriptRemixTailwindPocketBaseGo
02
LazyShell - AI CLI

LazyShell - AI CLI

AI-assisted CLI that turns natural-language requests into shell commands with confirmation and guardrails, making terminal workflows faster without giving up control.

TypeScriptNode.jsAICLI
03
ConText Tools

ConText Tools

Browser extension that brings Gemini-powered rewriting into the context menu, reducing friction for editing and refining text inside existing workflows.

Chrome ExtensionGemini APIJavaScriptWeb
04
ClankerOverflow

ClankerOverflow

Closed-source developer tool for capturing, searching, and reusing practical engineering solutions, backed by Hono and PostgreSQL.

TypeScriptHonoPostgreSQLDeveloper Tools

Closed source - coming soon

05
Trustun - User-Space VPN

Trustun - User-Space VPN

User-space VPN in Rust that exercises secure packet transport, async I/O, and low-level networking without relying on kernel modules.

VPNNetworkingRustSystems Programming
06
DNS Server

DNS Server

From-scratch DNS server in Go that demonstrates protocol parsing, resolution flow, and packet-level debugging in networked systems.

DNSNetworkingPythonGoSystems Programming
07
Multithreaded HTTP Server

Multithreaded HTTP Server

HTTP server built from scratch in C and then reworked in Rust to explore concurrency, protocol handling, and memory-safe systems programming.

HTTPNetworkingCRustSystems Programming
08
YANC - Yet Another Netflix Clone

YANC - Yet Another Netflix Clone

Streaming UI project built on TMDB data to showcase polished browsing flows, reusable components, and responsive frontend implementation.

ReactNext.jsTailwind
09
Maze Game

Maze Game

3D maze game using raycasting in C with SDL2, demonstrating low-level rendering, player movement, and core game loop fundamentals.

CSDL2RaycastingGame Development